Sunday, May 22, 2011

Casino level enemies

The casino is kind of a casino crossed with a circus.  It's one of the more surreal levels.

Monday, April 18, 2011

Shield mock-up

In addition to other mechanics, our game is going to incorporate a shield mechanic.  The game is one-hit kill but the shield can be used to protect yourself from bullets at times. 

A lot of shooters have meters that you have to keep an eye on while playing, but they're usually at the bottom of the screen.  Since it's really important to keep your eye on your ship, this can be inconvenient.  We both wanted to have a visual indication of the shield being low on the ship itself somehow.  Originally we were going to have both an external shield meter and have the center of the ship change color.  I was going to keep the bigger meter on the side of the screen because that little colored area wasn't always going to be visible. 

We had already incorporated this circle around the ship for another mechanic though and so today I was thinking about it and decided to have that double as the shield meter.  I think this will work a lot better.

Monday, April 11, 2011

Deep sea enemies

Here are a few enemies from the underwater level.  There will be a shallow part and a deep part.  These are from the deeper part.  I think I like the first one best.  I like how it has teeth but seems like an invertebrate.





Wednesday, April 6, 2011

Plant level-orchid

So far this is one of my favorite enemy animations for the game.  It's from the plant level and the inspiration was an orchid.  You can see it in action in the gameplay demo below! :)

Level concepts/color studies